Videogames: Lara Croft
Language
1) When did Lara Croft first appear in a videogame?
1996
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?Indiana jones
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
It was featured in films and magazines
4) What devices can you play Lara Croft Go on?
4) What devices can you play Lara Croft Go on?
phones,laptops
5) What type of game is Lara Croft Go?
5) What type of game is Lara Croft Go?
puzzle game
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?
-puzzle game
-stages
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.
spiders,snakes,treasure,setting of the waterfalls
8) What other characters or enemies feature in the game?
snakes and spiders that get in her way
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
The landscape is rainforest,enimies are sinister,buildings are ancient and lara croft is less sexualised
Representations
1) How are women usually represented in videogames?
They are highly sexualised
2) How does the character of Lara Croft reinforce female stereotypes in the media?
2) How does the character of Lara Croft reinforce female stereotypes in the media?
Her outfit shows off stereotypes because it is revealing
3) How does the character of Lara Croft subvert female stereotypes in the media?
3) How does the character of Lara Croft subvert female stereotypes in the media?
She is inderpendant as she is solving puzzles which show off female empowerment
4) Why do some people believe the videogames industry is sexist and needs to change?
4) Why do some people believe the videogames industry is sexist and needs to change?
The videogame industry sexualises women and make them wear revealing clothes however men are not sexualised and are highly covered up within their clothing
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
Lyra was supposed to be a women who was represented through female empowerment however in media she is sexualised due to her type of outfits she wears
Industries
1) What does PEGI stand for?
1) What does PEGI stand for?
pan european game information
2) What is PEGI's job?
2) What is PEGI's job?
regulate video games and make age ratings for them
3) Which company created Lara Croft Go?
3) Which company created Lara Croft Go?
enix montreal
4) What two popular videogame franchises were combined to create Lara Croft Go?
4) What two popular videogame franchises were combined to create Lara Croft Go?
tomb raiders series
5) What else is part of the Lara Croft/Tomb Raider franchise?
5) What else is part of the Lara Croft/Tomb Raider franchise?
hitmango mobile game
Audience
1) Why might an audience enjoy playing Lara Croft Go?
1) Why might an audience enjoy playing Lara Croft Go?
Because it is a puzzel game and it is fun for people to play
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
They may play it when they are bored or when they are out because it is an entertaining game
3) How did Square Enix design Lara Croft to make it appealing to an audience?
The setting is a rainforest and it would appeal to an audience because it gives off a sense of adventure
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
-diversion-takes them away from reality
-personal identity-female empowerment
-surviellence-educational and trains the human mind
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
The target audience was supposed to be for girls but due to the sexualisation it is now for boys .It is also for people who were loyal to hitman go and lara croft tomb raider
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